Roles: Game Design, Narration, UX, Unity Code
2023; 2-months solo Augmented Reality project for the Louvre
A look through a keyhole at an artist's drawings showing the evolution
the evolution of her self-hatred and despair due to her incompetence.
I wrote this artist's story and then did the drawings.
There's a letter explaining the trigger for her descent into hell, then the drawings.
and then the drawings. I wanted to explore the field of environmental storytelling
using the medium of augmented reality.
As the experiment was to be tested by passers-by at the Louvre during an evening
I avoided complex mechanics.
As artists' sketches are rarely physically exhibited at the Louvre, I wanted to pay tribute to them.
I wanted to pay tribute to them.